To be completely honest, I had a bit of trouble understanding the topic for this weeks blog, but I will answer to the best of my ability. I plan to go into the animation and videogame industry. While all of my steps towards this goal have been fine arts related, I also understand that graphic design is used in the videogame industry (hints why I’m in the graphic design program, anything that gets me a step closer to getting my foot in the door helps). So I guess on the spectrum that we learned about last week, I’m planning to work in the high information density area as well as broad audience. I think a positive aspect of where I aspire to work is the fact that there is a lot of use for my creative ability. The videogame industry has so many layers, meaning there are many places I could apply my creative abilities. I eventually want to release my own story games, but being a traditional artist with not nearly enough knowledge on digital art, I’m aware that it would be unrealistic to expect to achieve that goal at a quick pace. I still have a lot to learn before I can get to that level. I think one of the aspects that makes this area of work more difficult is the broad audience. Gaming in general has a large audience. There’s no way to please every single one of them, and there’s no doubt that people will always complain about something when it comes to gaming. I’m more concerned about being able to make something that capture’s the attention of the audience and makes them curious, whether I’m the one making the game, or simply have a role in making the game such as drawing concept art. I imagine creating a game to be a huge collaboration project where creators with different skills come together. If the game isn’t captivating enough to reach at least a small audience, it is not just one person’s loss. Everyone’s hard work goes unnoticed, and I’m sure it affects everyone financially. However, I think on a lighter note, the positive aspect of working on a videogame is that whether you’re a developer, concept artist, writer, etc, you are helping to bring someone’s bizarre vision to life. Everyone on the team is coming together to be apart of something huge that could become bigger than any of them had imagined.
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