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AR Panel Project

Panel Images:

Link to my AR video:

https://youtube.com/shorts/5AcZAFIKZ0w?feature=share

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Blog Post #9: Christiana Wu

Who are you?

My name is Colten Nelson and I am an aspiring design student at Seattle Central Creative Academy currently.


What is it that you want to do?
I want to make a positive impact on the world through my art and leave an everlasting impact for the better. I want to start a clothing brand and build a personal brand so that I can help others.

Why?

I just love the creative process and all the facets. I am mostly self-taught and there are some things I always have questions on. I find it satisfying to help others because it just benefits everyone in becoming a better version of themselves.


Where do you want to go?

I want to go to Texas or Utah. I have been in the Seattle area my entire life and want to take a leap after I am finished with the program, but I am not opposed to staying in Seattle if there’s something I can’t pass up.


What would you want to say?

Be true to yourself. Your experiences and your journey are unique to you and make you special. And always stay curious when it comes to the creative world.

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AR App – UI/UX Review

Wanna Kicks is an app that lets you use your phone’s camera to try on sneakers before you buy them. It’s a cool idea, and I have to say, the app executes it pretty well. The AR technology is surprisingly realistic, so you can get a good idea of what the sneaker will look like on your foot.

One thing that stands out about the app is how easy it is to use. The interface is intuitive, so you can quickly find the sneaker you’re looking for and try it on. The AR technology felt really convincing and moved with my feet better than I initially expected.

On the downside, the time to load some of the shoes took a little longer than expected. There were a decent amount of shoes to choose from, but still felt pretty lackluster to me. I wish there were a little bit more to choose from.

Overall, I’d say Wanna Kicks is a solid app. It’s fun to use and can help you make more informed purchasing decisions. If you’re a sneakerhead, it’s definitely worth checking out.

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Blog Post #8: Brooke Montgomery

For a YouTube channel similar to “Cut,” I propose a game called “The Blind Taste Test Challenge.” Participants would taste a variety of foods and drinks blindfolded, and then guess what they are.

Our goal would be to explore how taste works, as well as how our expectations can influence what we consume. In addition, it will be interesting to see how people react to different flavors and textures, and how they express their preferences or dislikes.

In order to make the game more exciting and challenging, participants could be given a score for each correct guess, with the winner being the one with the highest score. You could also arrange the foods and drinks in a specific order or theme, such as sweets vs. savorys, healthy vs. junk food, or even exotic vs. common foods.

It is ideal for this game to include both food enthusiasts and picky eaters, as well as a diverse group of people with diverse backgrounds and preferences. It would be interesting to see how people with different cultural or regional backgrounds respond to unfamiliar foods, and how they identify the tastes and flavors based on their past experiences.

For the game to be more engaging, I suggest having five to ten participants. The game can be played in teams or individually, depending on the number of participants and the duration of the video.

Ultimately, I think “The Blind Taste Test Challenge” could provide some insightful information about taste perception and preferences, while also being entertaining and interesting.

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AR Post #2: AR Card

Link to my AR Card: https://youtube.com/shorts/gYq6yLpExsM?feature=share

For my Aero Project, I wanted to go for the Space theme. For my 2 interactive elements, I had the triangle at the beginning as a tap element, and the “CONGRATS” text as proximity enter. For all the space assets I wanted to give it a floating vibe as if everything was in outer space. I didn’t run into any major issues, just a lot of flipping back and forth from the tutorial we did in class to remember how to setup the “Behaviors”. Overall, I thought it was an interesting program to work with as it was pretty straightforward but felt a tad clunky at times. It was really cool to see my Project come to life in the physical space.

Link to my Aero experience: https://adobeaero.app.link/VG7LLvvSQxb