Documenting creative process
Category: Uncategorized
Great Paintings VR
Starting off in this game I felt really immersed. The music helped me feel more comfortable in the environment and the availability of changing music and the colors of the wallpaper made it feel more customizable. I did, however, have some negative experiences while navigating from one end of the room to the other. It was hard to figure out how to move. At first there wasn’t anything showing you how to move so I figured out that the pointers directed you. You had to point on the floor and a green square would show up. Then you would travel to that location. Sometimes when you travel to that location, it would have you travel super fast and it wouldn’t even land where you wanted to land. You end up crashing into some paintings and it was very jarring. When you finished looking at all the paintings in the room you had a menu that allowed you to travel.
The overall design was very basic. You had paintings on the wall that you can view and a little chair in the corner for some reason. It gave you a description of each painting. The magnifying glass was a cool addition but it wasn’t anything special. It would just amplify what you already see. Overall, I thought it was really well done for a free game and if it didn’t give me motion sickness, I would have played it for a little bit longer.
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Aero Birthday Card
I came up with my idea by looking at all the available assets in the application. I felt a space related birthday card would be more fun and atmospheric. I could make the planets revolve around the sun.
I encountered challenges with the scale of the planets; they were too large, hindering the execution of other functionalities. This unexpected scale issue inadvertently created a visually impressive scene, but not what I intended. To address this, I revisited the sizing settings, realizing the importance of pressing the apply changes to see the changes. After a few adjustments, which included scaling down too much at one point, I found the perfect balance. This was a learning curve, but it ultimately led to the successful product.
Tiny Worlds
I try to always fill my home with things that bring me comfort and joy. If you over-crowd objects and light them just the right way, it gives off a different feeling.
The main character of my little world is the acorn cabin being lit by a small pumpkin candle. All the other characters are supporting and surrounding the cabin, creating a sense of closeness and mystery. The looming lady in the background overlooking the acorn is dominant and stern. It’s almost overbearing and unnerving. All the small little acorns are haphazardly placed. Sometimes life is unplanned and small things get in the way. I wanted to create a mysterious yet natural environment with the wood tones in the background. It’s not just a shelf, it’s a safe place to keep your memories, thoughts, and ambitions.
AR Poster- Simple Bloom
I was thinking about my plants back home and realized that I haven’t had the time to take care of them as well as I should. I then started thinking about different companies that are associated with plants. I created a company called Simple Bloom that allows individuals to grow their own plants. They provide seeds, educational videos, and clear instructions on how to take care of them. I wanted a simple background, prominent text and a simple illustration of a plant growing.
Before entering this program, I used to use ProCreate for my own drawings. It’s capable of making gifs and sharing mp4s. I prefer drawing with a pencil or a pen and an iPad gives me that opportunity.
I had some difficulty with ProCreate as a program for animation. It was easier to animate using a pencil tool and drawing straight on an iPad, but I had to preset my layers prior to starting the animation. The problem with presetting layers is that you can’t add more layers if you require more than the maximum listed. I also created the poster background prior to creating the animation and I didn’t find out until later that I needed to merge both the poster and the animated layer together with each layer.
In order to solve the first issue of not having enough layers, I just created as many layers as I could and slowed down the transition of the mp4. I solved the second issue by duplicating the background image for each animated layer and merged the drawn layer and the background image together. So each generated transition had a background and a foreground of the animation.
My iPad unfortunately loses battery fairly quickly, so I’m glad that it didn’t take too long to create the animation. Usually, if I’m working on my iPad for too long it dies and it’s a hassle but I’m glad that no problems arose. I finished the animation, published it, and had fun creating it.
SUPER BOWL
- Duolingo Ad – Inflating bird butt.
- Paramount+ Ad – Throwing Arnold
- Dunkin Donuts Ad
- Doritos – Dynamita
- State Farm Neighbor Ad – I’m only here for Danny DeVito
Dunkin Donuts – Ben Affleck is trying to impress Jennifer Lopez with his bad music while she’s in the studio. He brings Tom Brady, Matt Damon, and several others. Inspired by Dunkin Donuts, he breaks into her studio.
The audience for this commercial was hard to gauge because millennials grew up with Jennifer Lopez and Ben Affleck. That relationship was in the tabloids a little aggressively back in the day. Seeing it play out again in a Dunkin Donuts was awful.
Pros: Outfits worked really well. Company’s colors are identifiable.
Including a professional “retired” football player is important because it falls in line with the Super Bowl theme.
Cons: The “comedy” lacked luster. I felt disgust in the pit of my tummy.
The fact they didn’t use/or take inspiration from the superior Casey Affleck skit from SNL is a huge miss.
Duolingo – The animated bird is centered on the screen with it’s little green buttcheeks sticking out. The bird turns around, coyly, and suddenly it’s little buttcheeks have started to inflate. Their buttcheeks pop and turn into another head. The ad then has the gall to ask if you’ve “Do your Duolingo”. Duolingo’s target audience is on the younger side, so the humor in this ad especially targeted for younger folks. Gen Z and Gen A.
Pros: It’s funny and quick. This ad is only 10 seconds or so. It grabs your attention and surprises you with the inflating butt.
They use familiar sounds that remind you of how annoying their app is and they poke fun at themselves. Nice touch (or is it?)
Cons: Not for everyone. Comedy is subjective and this might rub some older folks the wrong way.
The app itself is rather annoying, illustrating that in a commercial might remind people why they stopped using the app in the first place. It’s annoying.
Personal Projects
- Creating packaging for a range of vintage candies. The design should capture the essence of the era I would like to depict.
- Designing packaging for a line of SciFi beverages.
- Creating packaging for a line of perfumes that would fit into a Victorian-era setting.
- Designing vintage-style medicine bottles for an apothecary shop setting. The project would involve researching historical medicine bottle shapes, labels, and typography.
- Designing a series of wine or ale bottles that are inspired by “The Lord of the Rings”. Each bottle will have a different design based on the different regions within Middle-earth.
- Developing packaging for a line of chocolates inspired by “The Lord of the Rings,” For example, a chili flavored dark chocolate could represent Mount Doom.
- Developing a branding package for a gothic café that draws inspiration from Tim Burton films. This will include logo design, menu layout, packaging for products like coffee bags or pastry boxes.
- Designing branding and promotional materials for Epcot’s Food Festival. Include logo design, and menu design.
- Designing a series of vintage-style posters for Disney iconic rides like Space Mountain, Pirates of the Caribbean, and the Haunted Mansion.
- Redesign a classic board game.
Special Project: Special Edition Coraline’s Clue
Transforming the traditional “Clue” board game into a Coraline murder mystery. This special edition offers a fresh new take on the classic detective game to a whole new generation of players and collectors.
Game Design Details include the following:
Traditional Clue characters are replaced with figures from “Coraline,” including Coraline herself, the Cat, Wybie, and other characters in the film.
The setting of the game will be the Pink Palace. Classic Clue rooms are reimagined as key locations from the “Coraline” story, such as the Drawing Room, the Theater, Mr. Bobinsky’s Circus Room, the Garden, and the Secret Door Room.
Traditional weapons are replaced with items found in the film, like the Button Needle, a snowball, a pair of button eyes, and poison candy.
Why should you include this idea in a portfolio?
Reimagining a traditional board game takes many multidisciplinary design skills. Designing the game components, such as the board, cards, and character pieces, showcases my ability to create original illustrations that capture the essence of the “Coraline” universe. Crafting the text elements of the game, including card descriptions, instructions, and the box design, allows me to demonstrate my proficiency in typography, layout design, and information hierarchy. This board game not only showcases a broad spectrum of design skills but it also highlights creative problem solving, and storytelling ability.
What skills do you hope to gain?
With this project I hope to improve my ability to create a cohesive visual narrative. I need more practice with storytelling in design and translating a story from one medium to another shows my skill in adaptation and interpretation.
BAR Method
Background:
Last week we handed in our business cards. I have to admit that it is one of the most demanding projects I have worked on so far. It was difficult on so many levels, but I left feeling proud of my work. The most immediate challenge in designing a business card is its size. This constraint requires careful consideration of the content and placement on the card. Balancing legibility with my own personal aesthetics required a large pile of revisions. I wanted to make sure that my business card had personal branding which in itself is an ever changing development as I navigate that graphic design program.
Actions:
I understood that my business card was not just a tool for sharing contact information; it was a critical component of personal branding. In order to create my identity, I picture the kind of work that I would enjoy the same way I would enjoy a classic novel. I wanted clients to know that I am reliable and established. This gave me an opportunity to include the use of vintage typography, texture, and aged elements that enhanced the storytelling element of my branding. My logo was carefully crafted by hand adding a personal touch. The typographic style and formatting was inspired by classic novels. Achieving this nuanced representation within such a confined format was a daunting task, but my strategy and thoughtful approach created a business card that I feel proud of. The final draft had a distinctive identity compared to contemporary styles.
Results:
On our critique day I presented my work and I received feedback on my work. I needed to make a few changes to my design to make it fully successful. It was a profound learning experience that extended beyond aesthetic adjustments. I took this opportunity to deepen my understanding of design as a dynamic and responsive discipline.
Stray: Everybody wants to be a cat.
I’m going to start this blog with a confession. For most of my life, I didn’t like cats. I thought I was allergic for the longest time. That is, until I went to a friend’s house and he asked if I wanted to take home the cat that had been loving all over me. I said yes immediately. My cat O’Malley is now 5 years old and he’s as sweet as can be.
So now that I’m certified “Cat Crazy”, my husband shows me a game where you can play as a cat. You can run around, climb on buildings, and meow at robot people. How cool is that? We bought the game and started playing together.
We begin our journey with Stray on my husband’s PC. Instead of playing on keyboard and mouse, I prefer to play with a controller because it’s more tactile and I don’t have to remember too many keys. Stray controls from a 3rd person perspective, which means you’re basically looking at our cat buddy’s butt the whole time. You can run by moving the left joystick forward and jump by pressing “A” on the controller. That’s honestly most of the controls. There are more controls, but they’re very contextual, meaning they pop up to let you know to press them. You can meow by pressing “B”. That’s my favorite.
Stray has a very unusual way of telling its story, but that’s what I love about the game. There is no spoken dialogue, so most of the story is conveyed through “speaking” to our little backpack robot buddy and talking to other robots. There’s a bit of reading, but that’s never bothered me. They do make little squeaks and noises when they’re “speaking” to you, so that helps from it being monotonous. The environment also tells its own story. It’s a fantastic, decaying, almost sewer like city that never really gets old. As cute as this video game may be, it does have a dystopian atmosphere. Playing as a cat makes you think of all the dangers that could arise in the wild. Oddly enough, any dangers that occur makes you feel extra protective of your little buddy. There’s plenty of things to play with and do. I loved playing as a cat. Running around, jumping on stuff, knocking things over onto robots, scratching carpets, and taking naps.
As we finish playing, I think of the last question of who this is for. It’s for people who love silly indie games with a wonderful story. It’s for people who like a shorter game, or just like to run around as a cat for a while. You could say it’s a game for everyone, really. It’s a fun game with easy controls and a great story. If you like to play games casually or seriously, I highly recommend picking up Stray.