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mission statement

Who am I: painter, designer, creative writer

What do i want to do: I want to create art my whole life and connect with an audience. Find a balance between making a living and making work outside of that. Stay in community with other creative people. Maintain confidence in going against the grain.

Why: I love that art allows people to be vulnerable and confessional in a way that isn’t necessarily accepted elsewhere in society. Also because it doesn’t have any utilitarian value beyond giving people space and time to think. Additionally, I think that choosing to live a creative life sets a good example for younger people who are choosing between creative and more practical career options.

Where do you want to go: I will be careful about choosing workplaces, living situations, and relationships that allow me to be myself and express myself creatively. Also hoping to stay out of debt.

What would you want to say: A big part of my practice is about slowing people down and suspending quick judgements. Creative work allows me to move through subjects I’m interested in—identity, conflict, and social media—without trying to be conclusive. As a creative person, I also want to say that it’s ok to dedicate your life to something that might not be taken seriously by everyone and might lead to any financial gain.

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AR Panels : Record Stores

Group project with Joel Stadtmueller and Colten Nelson

For our group project, we chose record stores in Seattle as our point of interest. Once we decided on record stores as topic and chose three for each of us to create panels of, we picked relevant information to give the viewer that would be displayed outside the store when using the AR app. We chose to create one panel with the store hours, another panel with the store logo, and a third panel giving a summary of the kind of music the shop specializes in.

Because our content is text heavy and descriptive, we created our content in Indesign. We exported as static images, keeping our content simple and informative for viewers.

company logo and center panel
descriptive side panel, left
descriptive side panel, right
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Social Experiment

For my social experiment, I would have a student designer in my class rank five classmates from best to work with to worst to work with. Maybe run this experiment with each of the classes in the program. I chose a lower number of participants because I think the experiment could also work for faculty ex: Erik Fadiman ranks Marc over Jason etc.

I think this is an interesting experiment because it resembles the structure of job interviews, where a hiring manager ranks someone as ultimately “the best to work with.” Additionally, one of the guest speakers this quarter talked about how it isn’t a good idea to always say yes to working with friends, and I think it’s interesting to see how people draw those lines between personal friendship and work collaboration.

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AR App Review

I reviewed the app Angry Birds AR: Isle of Pigs. I had a positive experience with the app as someone who grew up playing the angry birds game on my phone. This post will explain how the game works and bring up positive features and areas of improvement for the app.

To setup the game, the user tracks a flat space from a 45 degree angle, upon which the target structures for the levels will appear. I like that a green textile pattern of pig noses appears with this. although I had some issues with the app tracking items that weren’t flat, I thought this was successful.

Angry Birds AR is coming to iPhone this spring | TechCrunch

I noticed some hickups in functionality for the app.
At some points, the app would incorrectly read angled surfaces as horizontal. From my subjective perspective, I also thought that instead of rendering some navigation elements in 3D, the app should have just made those a pop up menu.

Although I thought some of the features of the app could be improved, for me the app successfully offers fans of Angry Birds a 3D game with the same visual style and premise. The AR technology of the game worked smoothly and I could see myself playing this again.

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Adobe Aero Project

For this project, I animated a very basic happy birthday letter including a spinning gold ball and sparkle gifs. I chose to keep the graphics minimal.

When I previewed my animation, I noticed a lag in the interactions I setup (in the video I recorded, it takes a second for the happy birthday pop up message I designed to appear).

Overall, I saw a lot of potential with the software; it reminded me of a Rube Goldberg machine in that it was designed around ripple effects.

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Meta Event

Today I attended a meta event for a virtual tour of Hegra, the ancient city in Saudi Arabia. Before entering the event, I customized my avatar, which started to connect this to video game experiences for me. Overall, I thought the experience was successful but similar to an educational video game, especially because I was the only person in the Meta space at the time.

My biggest critique of the experience was that features such as chatting were limited to paying customers, and I feel that the technology should be free at the moment to attract more users.

I think that the technology works as an entertainment tool / similar to a video game but has the added benefit of being web browser based. The idea of buying gaming consoles has always driven me away from computer games.

I don’t see this technology working as an advertising tool unless Meta spaces become more universal. New technologies like this can feel gimmicky to users including myself, so I don’t see why ads on the Meta space would be a successful alternative to ads on more mainstream platforms.