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AR

Swift Playgrounds Review

I am a huge fan of Jerome Vogel’s illustrations and style. Somewhat recently he began posting videos of his illustrations that were projected onto his phone or a piece of paper that appeared to be in three dimensional space.

For this project I hoped to follow along with a tutorial Jerome Vogel had produced that walks you though the process of creating one of these pieces.

I began with coming up with some ideas for what I was hoping to create.

I settled on the idea of a hero running through a portal turning from a skeleton into a human as he ran through. I soon realized that this was too complex a project for my first attempt at this process, so I settled on creating a skeleton running though a castle hallway.

First I had to set up my project.
Next came importing the background
After that I had to import the layers that would be project above the background.
One the layers were in the composition, I then had to adjust them in three dimensional space so they would look good when visualized in AR.

Here is a (link to a) video of the results: https://drive.google.com/file/d/1imgRE6_cfe2Tzeo8-oP9LFNHNfi2Mkjx/view?usp=sharing

Overall this process was much easier than I expected. The guide was pretty simple to follow. I was initially very nervous about the process because it involved coding which I have struggled with in the past.

One big issue I had was with getting my devices camera to work in Swift Playgrounds. After troubleshooting I discovered a message board that pointed out that Playgrounds has an image size limit of 1000 pixels and I had made mine 1080 pixels. One I figured this out the project started working.

There are some issues with the projection stuttering. My guess is that my background image doesn’t have enough contrast so the camera doesn’t know where exactly to place the image in space.

I think my next steps with this project would be to play around with different background images so that the camera has a better anchor point and creates a smoother experience when viewed in AR.

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