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AR project: Adobe Aero

For this process, I though it would be fun to make my own 3D assets in blender and then export them, which was actually surprisingly simple to do. I would create them, export as .glb file, and then simply drag and drop. I just wanted to do something simple, so I went with the given theme of a birthday card. I will say that Aero was fairly easy to work with, and felt intuitive. I struggled at first with the timing of animations, and getting them to follow one another via triggers, but with some playing around I eventually got it. The results were pretty amusing. Below are some screenshots of the process.

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