Justin Bernardy
This week, we have been asked to write about a personal project we would like to take on, and provide a rough idea of what that process might be like. This is actually something I think about often, because I have a lot of personal creative aspirations. Perhaps the greatest among these is my desire to eventually create my own video game, down to the story, music, art direction, characters, environments and etc. I don’t necessarily hope to gain much from doing this; my main concern isn’t money. Rather, I’d like to create something that can be enjoyed by a wider community. I want to create a narrative that really draws people in and gets them talking. It’s a brand new journey for me, however. I have only recently started learning the basics of 3D modeling, and know very little about game engines, or coding or the like. On that note, this could easily be a project that I learn and develop over the course of the next several years. There is also the concern of ever-developing software to consider. For example, each year, 3d rendering software gets a little more powerful, and high end equipment becomes crucial to ensuring the best possible product, and sometimes even running the software in the first place. Which leads me to my next point. This would be a potentially costly endeavor. When you consider subscriptions or one-time purchases of software (such as Adobe, z-brush, Maya etc.) paired with maintaining the best equipment (graphics cards, CPU, RAM etc.) it becomes apparent pretty quickly that its quite an investment. So to summarize, if this is ever going to happen, it will require a lot of patience, a specific and well thought-out education plan, and a small fortune. All things considered, I think these would be small obstacles to anyone who is passionate about their goals.