My immersive Augmented Reality Card experience involves a steam engine slowing chugging towards the viewer with some scenery on the side.
I wanted to see what I could do with the stock assets, so I searching around for something that I could work with, and found something that could be fun to animate.
This is a banner created in Photoshop. The only other asset that wasn’t included in Aero was a set of rails, and the sparkly gif, which I repurposed for banner decoration.
I considered using more of own 2D assets, but they looked out of place when framed next to Aero’s low-poly models. For instance:
I also wanted to use more models to pad out the landscape, but each one seemed to be several MBs in size, and plastering them throughout bloated the size of the file. This made it more tedious to re-download the file to my phone every time I wanted to view it, which is unfortunate because I wanted to create something more expansive.
Aero was easy to use once I got past the learning curve by following the provided tutorial and experimenting with the interactions on my own. I found it strange that the interactions aren’t alphabetically ordered, but that’s a nitpick that I got over once I remembered the positions of the ones I wanted.
Overall, I would say that Aero is a somewhat simple program for creating small AR projects, which it does well for what it is.