This week we’re talking gaming, which is great, because I am a gamer.
I chose to download a free mobile game called “We Are Warriors” for this assignment. The name is funny to me because my high school mascot was the “Warriors” and we had a chant that went, “We Are…Warriors.”
This is a free mobile game. I downloaded it for iPhone, and I suspect it is available on android as well. Is there any other mobile operating systems? It is probably available on those also if so.
The game is very simple. You command an army that is facing an enemy army head on. You can summon a small variety of soldiers to fight the enemy. Different types of soldiers cost a certain amount of energy (as represented with meat) and have varied health and damage stats. The key strategy of the game lies in the ability to manage your energy and time when to send out which soldiers.
At the beginning of the game you generate energy very slowly, and therefore you lose the first battle quite quickly. This trend continues for a few battles, but you slowly collect some coins from killing a small amount of enemies. After a battle you are taken to a menu that gives you options to spend your coins to upgrade your army and statistics (base health and energy generation speed.) At first the progression of the game is pretty quick and satisfying, but as you get further it becomes more challenging to progress in an efficient way.
That takes us to the other main feature of the game, ads. The game has built in a mechanic where you can watch ads in order to either generate energy within a battle or double your coins after a battle. The later you get into the game, watching ads becomes the only way to progress in any timely manner. Well watching ads, or spending real money.
I found the game to be pretty fun at first, it had a cute art style, simple tap mechanics which fit the mobile format well, and enough strategy to keep it engaging, but I found the enjoyment to fall off quite severely as you got to later in the game. It was really annoying to watch ads or have to play the same battle over and over again to farm coins. Neither were an exciting option. Also the lack of variety of soldier options made the game feel really simple and repetitive after you learned the options thoroughly.
I imagine the target audience for this game is elementary to middle-school aged kids. I think the level of strategy is appropriate for that age, and they would find this style of game to be interesting. Additionally I think that the game has some predatory advertising strategies that would with that age range.
I don’t play mobile games often but mobile games with ads built into them, or rather built around advertising seem to be quite prolific. It’s a shame because I think that mobile gaming is a really interesting opportunity for creating unique and cool games. And I think gaming could be a healthier alternative to scrolling through social media. Not that I think it would be a great improvement, but at least a little more engaging to the mind.
All that said. I’ll probably just stick to my book on my bus ride home.