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Blog Assignment 3

Genshin Impact: A Review

Hello everyone! I have been playing this game for about 3 years, which is absolutely insane. When I started, I didn’t think I’d be playing this game for this long, and the fact is still unreal.

Genshin Impact is an open world, online, RPG exploration game. Its vibrant sceneries, creative, inventive character designs, gorgeous musical scores, and ever developing storyline, are reasons why I adore this game so much.

There are several factors that cause people to get hooked onto this game, and most fall under the Wishing aspect of the game, which is essentially gambling.

Wish System: Where the addiction starts

This game has a system where new characters and weapons are released on a regular basis. The characters and weapons are displayed on banners, and those displayed cycle out about every 2 weeks.

(pictured, character Raiden Shogun, a currently available character, on the screen that displays current banners. Above this banner, you are able to change to a different character/weapon banner).

Players are given the choice to “pull” for these characters using an in-game currency, called primos. 1 wish is 160 primos; a 4 star character is guaranteed every 10 wishes, or 1600 primos. A 5 star character is guaranteed at 90 wishes. On top of that, if you’ve previously gotten a 5 star banner character, the next time you hit 90 wishes, you are not guaranteed the banner character… you have a 50/50 chance of getting a different 5 star character. Which means….

People will either 1. Do everything they can in the game to rack up enough primos to get the 5 star character they want, 2. Pay for primos.

I once paid for primos. Never again. Which is why I am one to play this regularly, to gain primos from Daily Quests, exploration, and events.

You are given 4 commissions a day, each earning you 10 primos. Completing all of them earns you an additional 20 primos.

Opening chests and completing puzzles in the open world gains you primos, as well as other currencies that allow you to gain primos. It’s very convoluted… but basically, there are a lot of mechanisms in this game that rewards you with primos. Exploration is a great way to achieve this.

What characters and weapons will be released on what banner is generally announced or leaked far enough in advance for people to be able to prepare. “Preparing” means saving up enough primos to be able to pull the character, and “preparing” can also mean farming for the character; which is, arguably, a bulk of the labor in the game.

Character/Team Building

Each character usually has a specific role for them to be assigned on a team.

  • Main DPS (main damage dealer)
  • Support
    • shield
    • healer
  • Sub DPS (passive damage dealer)

You are able to “farm” for equipment for each character that best suits their kit. What equipment you farm for, how you choose to build your character, varies greatly depending on the team you decide to put them on, the weapon they have, what aspect of their kit you will choose to utilize.

I love, LOVE this part of the game. It is extremely fun and exciting to come up with new team compositions, different equipment you can put on characters to utilize them best on your team. It’s satisfying and cathartic to see your damage go up, and the efficiency at which you are able to take down enemies.

You can choose from the characters you have who you want on your team. This can be up to 4 characters.
For this team composition, I have Neuvilette, Furina, Yae Miko, and Zhongli. I have a great balance of a hyper carry DPS, sub dps/healer/dmg booster (yay Furina!), sub DPS/burst dealer, and shield/dmg booster.
Here are the artifacts I have chosen for this character. All artifact sets come with the option of 2 piece/4 piece benefits. For this character, this 4 piece set grants him the best utilization for his kit.

Open World- Exploration- Scenery

Here are just a few of the countless beautiful areas in this game. 🙂

Narukami Shrine in Inazuma, the Electro Region
Mt. Aozang in Liyue, the Geo Region
Lokapala Jungle in Sumeru, the Dendro Region

The ACTUAL Review

I adore this game. I love its versatility; I love how many different ways you can build your characters and teams. I love how much there is to explore, and I love how beautiful it is.

Something I did not talk about is how fleshed out so many of these characters are; everybody has their own unique place in the story and playstyles that suit them. My attachment to this game is largely through my attachment to these characters.

THAT BEING SAID…

Mihoyo (the company that makes this game) is SO stingy!! It is insane how hard we have to work to obtain these primos. I wouldn’t complain if it weren’t for how generous they are to the players in the other games they produce… it’s very odd.

On top of that, as much as I love building characters, the farming aspect is an absolute nightmare. I recently obtained a character, and I’ve been farming for her artifacts for about a month straight now. Almost every day, and I do not have a full set to give her because everything I get has awful statistics that would do her no good.

It’s just a lot of labor; I wish the chances of getting what I need was higher, both for statistics on artifacts and characters and weapons on banners.

Despite these annoyances, I will not stop playing. 🙂 I love this game. Even though the general internet consensus is that those who play it are cringe.

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Blog Assignment #2

Tools I already have:

the ability to illustrate

the ability to feel what I am creating

the ability to create what I feel

Tools I have that need developing:

expanding my creativity, expanding my knowledge of possibilities

my ability to use adobe suite

my ability to fully render pieces.

  • patience
  • the will to complete my work
  • the will to push past blocks and to take the time to learn new skills to move past said blocks

Allotting time to hone the skills I already have.

Drawing Anatomy

Tools I do not have that I need to learn:

3D rendering, such as Blender

digital landscape/background painting

Layout of type, in a creative sense.