So for my AR module I was to review and critique a AR or VR app or experience. I decided to bundle my review with my blog assignment on recording through a bit of a working process.

Ancient Dungeon, a rougelike VR game with a Minecraft aesthetic

Jumping in to review

So I started by looking at the games UI/UX elements. Everything was kept pretty minimal for a more immersive experience. In fact your health-bar is on your hand which is a bit unwieldly in the heat of combat so that should be added somewhere more visible like the bottom of the screen. Also the starting hub has information plastered over 3 walls you have to constantly turn your head back and forth to read the important information, would be much nicer on just one wall possibly.

Its nice that there is a simple pause menu with relevant stats and inventory. Also the sign at the front gate tracking your runs is a good touch too. The game itself is super satisfying with everything being destructible in real time.

Small video progress

https://drive.google.com/file/d/1xayGTg8Op1B7-OAWkB1NucOelU5Xizh_/view?usp=sharing

Here is me going over a bit of the project as I work through it as per the blog assignment.